SONIC VIRTUALITIES: Spatial Sound, Virtual Music(s), and Composition for Quarantine
Vidicon 2020 Agenda (All times in MST)
SONIC VIRTUALITIES: Spatial Sound, Virtual Music(s), and Composition for QuarantineProposed by Matthew D Gantt
Can be situated exclusively in Mozilla Hubs, or in conjunction with Zoom + screensharing, etc.
This participatory lecture will provide a survey of tools and techniques for composing electronic and spatial sound in a variety of settings, including multi-channel speaker systems, ambisonic setups, and binaural rendering for virtual reality. Additionally, we will investigate experimental approaches to working with sound in immersive environments, including Mozilla Hubs, OSC bridging between the Unity game engine and Max/MSP, IRCAM’s SPAT~ object library, and Ableton Live. Conceptual and creative context will be examined in parallel, from early analog quadraphonic compositions to the use of spatial audio in immersive media, as well as historic precedents for virtual ensembles, instruments and performance. Finally, we will investigate new possibilities for music in online environments post-COVID lockdown, moving away from the limits of Zoom and Twitch concerts, into the site-specific possibilities of WebVR and similar. The workshop will end with the creation of a collaborative sonic installation, leveraging the spatial capabilities of the Hubs/H00PS environment. Time will be given for group discussion, Q&A, and a PDF of supplementary resources will be included as part of the lecture.
Matthew D Gantt
11/15/2020 13:00 (America/Phoenix)